Buff/debuff system1 min read

buff/debuff system feature image

New Feature: Schedule System

To enhance the fun and dynamics of the game, I have designed a Schedule System. As the name suggests, this system intervally changes various attributes of actors over time, adding depth and variety to gameplay.

Key Features

  • Buff Effects: Players can gain temporary boosts, such as increased health or running speed, by consuming or using specific items.
  • Debuff Effects: Negative effects like poisoning or unconsciousness can be applied to actors.
  • Weapon Effects: Certain weapon components can cause effects like bleeding or stunning.
  • Environmental Effects: Specific ecological scenarios in the game can trigger environmental impacts, such as fire damage, swamp slowdowns, or icy drifts.

Flexibility

Although called a "Schedule" system, it also supports instantaneous changes to attributes when needed.

Multiplayer Support

The Schedule System is fully compatible with multiplayer games, ensuring event distribution and local replication for a seamless experience across all players.

This system adds a new layer of strategy and immersion to the game, making every action and decision more impactful. Stay tuned for more updates!



新功能:Schedule 系统

为了增强游戏的趣味性和动态性,我设计了一套 Schedule 系统。顾名思义,该系统能够 按时间间隔动态改变角色的各种属性,为游戏玩法增添深度和多样性。

核心功能

  • 增益效果:玩家可以通过服用或使用特定道具获得临时增益效果,例如增加生命值或奔跑速度。
  • 减益效果:角色可能会受到中毒、昏迷等负面效果的影响。
  • 武器效果:特定武器组件可以造成流血、击晕等效果。
  • 环境效果:游戏中的特定生态场景会触发环境影响,例如火焰伤害、沼泽减速或冰面漂移。

灵活性

虽然名为 "Schedule" 系统,但它也支持 瞬时改变属性,以满足特定需求。

多人游戏支持

Schedule 系统完全支持多人游戏,确保 事件分发和本地复现,为所有玩家提供无缝体验。

该系统为游戏增添了新的策略层次和沉浸感,使每个动作和决策都更具影响力。敬请期待更多更新!