New port platform2 min read

Development Log: Platform UI and Energy Processing System
In recent updates, I have expanded the Portal UI and introduced several Platform Furniture UI components to enhance gameplay interactions. Here's a breakdown of the new features and improvements:
Platform Types
We have developed multiple platform types, each serving a unique purpose:
- Storage Platform:
- Allows interaction with storage containers (e.g., crates and chests).
- Material Conversion Platform:
- Enables processing raw materials and crafting items.
- Weapon Sketch Platform:
- Dedicated to crafting weapons using sketches and materials.
- Energy Processing Platform (New):
- Consumes energy resources (e.g., wood for a campfire) to generate outputs (e.g., light or cooked food).
Energy Processing Platform Mechanics
The Energy Processing Platform introduces a dynamic resource management system:
- Resource Slot:
- Consumes resources (e.g., wood) to generate energy (e.g., heat).
- Designed to support future energy types, such as fuel or electricity (though electricity is not yet part of the game's setting).
- Conversion Slots:
- One or more slots for generating outputs simultaneously (e.g., roasting meat while producing light).
- Allows for versatile and multi-functional use of platforms.
Example: Campfire Platform
- Resource Slot: Burns wood to produce heat and light.
- Conversion Slots:
- Can cook food (e.g., roast meat) while providing illumination.
- Adds a layer of strategy and realism to survival mechanics.
Future Plans
- Expand the Resource Slot to support additional energy types (e.g., fuel, electricity).
- Introduce more platform variations to support diverse gameplay scenarios.
- Optimize UI interactions for smoother player experiences.
These updates add depth and flexibility to the game's crafting and resource management systems, making gameplay more engaging and immersive. Stay tuned for more exciting features!
开发日志:平台 UI 和能源加工系统
在最近的更新中,我扩展了 Portal UI 并引入了多种 Platform Furniture UI 组件,以增强游戏交互体验。以下是新功能和改进的详细介绍:
平台类型
我开发了多种平台类型,每种都有其独特的功能:
- 储物平台:
- 允许与储物容器(如箱子和储物箱)进行交互。
- 材料转换平台:
- 支持加工原材料并制作物品。
- 武器草图平台:
- 专门用于使用草图和材料制作武器。
- 能源加工平台(新增):
- 消耗能源资源(如营火的木材)以生成产出物(如光或熟食)。
能源加工平台机制
能源加工平台 引入了一个动态的资源管理系统:
- 资源槽:
- 消耗资源(如木材)以生成能源(如热量)。
- 设计上支持未来的能源类型,例如燃料或电力(尽管电力目前尚未在游戏设定中)。
- 转换槽:
- 一个或多个槽位,用于同时生成产出物(例如在提供光的同时烤肉)。
- 使平台具有多功能性和灵活性。
示例:营火平台
- 资源槽:燃烧木材以产生热量和光。
- 转换槽:
- 可以烹饪食物(如烤肉)同时提供照明。
- 为生存机制增加了策略性和真实感。
未来计划
- 扩展 资源槽 以支持更多能源类型(如燃料、电力)。
- 引入更多平台变体,以支持多样化的游戏场景。
- 优化 UI 交互,提供更流畅的玩家体验。
这些更新为游戏的制作和资源管理系统增添了深度和灵活性,使游戏体验更加引人入胜和沉浸。敬请期待更多精彩功能!