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Game Development Log: Expanding Farming Mechanics with Water Management

Introduction

I have recently expanded the farming mechanics in my game by introducing grains, fruits, vegetables, and herbs. Alongside these additions, I developed a comprehensive farming module, including tools and controls for managing farms. To add more depth and fun, I introduced a humidity system for farm plots. Crops will stop growing if the humidity level is insufficient. To address this, I implemented a watering system using buckets, water tanks, and wells.

Humidity System

Each farm plot now has a humidity attribute. If the humidity drops below a certain threshold, crops will cease to grow. This mechanic adds a layer of strategy, as players must ensure their crops are adequately watered.

Watering Tools

To manage humidity, I added three key items:

  1. Bucket: A portable container that can hold a small amount of water. Players can carry it in their inventory and use it to water farm plots.
  2. Water Tank: A stationary container that stores a larger amount of water. Players can fill their buckets from the tank or pour water into it.
  3. Well: A permanent water source where players can refill their buckets.

Bucket Mechanics

  • Watering: Players can interact with farm plots to water them using a bucket.
  • Filling and Emptying: Players can fill their buckets from water tanks or wells. They can also empty a bucket by clicking on it in their inventory.
  • Stacking: Buckets with water cannot be stacked in the inventory. Empty buckets, however, can be stacked again.

Visual Indicators

To enhance the player experience, I added visual indicators for water-related actions:

  • Animations: Filling and pouring water are accompanied by animations to clearly indicate the action being performed.
  • Water Levels: Buckets and water tanks display different water levels to show whether they are full or empty.
  • Progress Bar: When a water tank is focused, a progress bar appears to indicate the remaining water量.

Conclusion

The introduction of the humidity system and watering mechanics has significantly enriched the farming experience in my game. By requiring players to actively manage water resources, I have added a new layer of strategy and engagement. The visual indicators and animations further enhance the immersion, making the farming process more intuitive and enjoyable.




游戏开发日志:扩展农场机制与水分管理系统

引言

最近,我在游戏中扩展了农场机制,添加了谷物、水果、蔬菜和草药。与此同时,我开发了一个完整的农场模块,包括管理农场的工具和控件。为了增加趣味性和深度,我为农场地块引入了湿度系统。如果湿度不足,作物将停止生长。为了解决这个问题,我实现了浇水系统,包括水桶、储水罐和水井。

湿度系统

每个农场地块现在都有一个湿度属性。如果湿度低于某个阈值,作物将停止生长。这一机制增加了策略性,玩家需要确保作物得到充足的水分。

浇水工具

为了管理湿度,我添加了三个关键物品:

  1. 水桶:一种便携式容器,可以装少量水。玩家可以将其携带在背包中,并用于浇灌农场地块。
  2. 储水罐:一种固定容器,可以储存更多的水。玩家可以从储水罐中取水或向其中注水。
  3. 水井:一个永久的水源,玩家可以在这里补充水桶。

水桶机制

  • 浇水:玩家可以与农场地块互动,使用水桶浇水。
  • 取水和倒水:玩家可以从储水罐或水井中取水。他们还可以通过点击背包中的水桶来倒掉所有水。
  • 叠加:装有水的水桶不能在背包中叠加。清空的水桶可以恢复叠加能力。

视觉指示

为了增强玩家体验,我为与水相关的操作添加了视觉指示:

  • 动画:取水和倒水时会有相应的动画,以清晰地指示当前操作。
  • 水位显示:水桶和储水罐会显示不同的水位,以表明它们是满的还是空的。
  • 进度条:当储水罐被聚焦时,会出现一个进度条,显示剩余的水量。

结论

湿度系统和浇水机制的引入极大地丰富了游戏中的农场体验。通过要求玩家主动管理水资源,我为游戏增加了新的策略层次和互动性。视觉指示和动画进一步增强了沉浸感,使农场管理过程更加直观和有趣。